20 Layers Paper

Zoetropes11/02/2013

It’s been a while since I’ve posted anything, but I’ve been busy over the last couple of months trying to push the zoetrope stuff forward while I had some spare time. This is the first quick test of the new system that I just filmed, trying to create an overall parent shape and movement before focusing in on the individual surfaces of each layer…

So I decided a while ago that I wanted to construct some sort of base that would allow me to accurately place multiple layers of animation in the zoetrope, and after quite a few false starts with various laser cutting, CNC routing and aqua cutting companies (all of which said my plans were too delicate for their machines), I finally arrived at 3D printing as a solution.

Sketchup model of base segment.

This is the final design, in Sketchup, that was printed by 3D Creation Lab. After a couple of re-designs (mainly to get the cost down, as the price is based on the volume of the material being printed) I decided to go for this modular approach, which allows me to replace any of the 33 ‘spokes’ that plug into the central piece, should they break.

All segments together.
3d printed base.

And ^ here’s ^ the actual base - I’m pretty happy with it, even though my massive hands do find it a bit tricky and fiddly to insert all the layers. I’m just trying out various designs for now to determine the best materials to use and how far I can push them with regards to height and weight etc. and I’ll be playing about with transparencies and printed animations on each of the 20 surfaces as well.