Robin Game Test
Moar Robins!
This time in videogame form. I thought I’d have a go at doing some coding in Game Maker, having never done any sort of coding before. This capture footage is all in engine, including the editing and sound, but running at 30 fps instead of 60 because my screen cap software can’t do 60fps.
It’s been a pretty steep learning curve so far, and all I’ve really done is figure out how to change the animation sequences based on what buttons are being pressed, but I’m pretty happy with that. I might try to think up some actual game mechanics to implement with this, but I’m also tempted to just continue refining the animations and to use the game engine as a puppetry tool for animating a film of some sort. Either way, I could do with a decent Mac version of Game Maker as the only one available at the minute is a pretty old, buggy version that doesn’t deal with alpha channels (hence the pixel style, which I’d probably rather avoid, going for something like below instead).

