Menus and Pen Level
Hello, just thought I’d post a little update on my progress with ZOE. It’s been so-so lately, I’ve been focusing a lot on game structure, achievement systems, checkpointing for restarting waves etc - all stuff that needs to be done at some point I guess, but there’s not much to show for it visually.
I did manage to get a rough version of the Knife level together tho’, and have recently started working on the boss fight for it. Here are a couple of the enemy formations and one of the boss attacks.



I also started working on more enemies for the next level which will be based around the marker pen boss. These are a few quick prototypes I put together with rough visuals. Some of these enemies will have basic physics so they bounce around a bit when they’re shot, and the enemy laser shot is becoming a bit of a theme for the level…

This is a prototype of the mid boss points bonus attack for this level - the camera pulls out and you have to take all the balls out before the time counts down, to get the points bonus. It’s sort of a mini game of Asteroids in the middle of the level…

These are a couple of the above prototypes with more finished visuals.

And here are some of the menus and options and stuff I’ve been working on, if you’re interested in menus and options and stuff.

