Button Bubble

Games20/07/2018

Here are a few enemies I designed over the last few weeks.

This one kind of creeps along the ground spawning shields if there are under a certain amount in the room already. The idea is to bring it in later in the level to make it a bit trickier to get to the ammo and health pickups that you obtain from the blue buttons, and to encourage the player on to the ground a bit more as that’s the only way the enemy can be dealt with…

Bubble shield

This is a very basic bullet sponge type, but I’m quite happy with how it looks and reacts to damage. I’ll be taking the same approach to all the other enemies I do, and revisiting the placeholders to give them more of this kind of energy…

Ring enemy

I made some really simple ‘popcorn’ enemies for the player to just plough through, trying to up the energy in the animation even for the simple stuff. I also spent a bit more time on the enemy spawning and formation system so that they can appear around the player instead of always coming in from off screen, as I was doing before.

Popcorn

This one is a redesign of the old triangle placeholders I’ve been using for a while - I’ve tried to give it a bit more energy and personality and I think it definitely helps the overall feel of the game now that the older version is gotten rid of. Just a couple more enemies to add now and I should have enough to start forming the level properly. My composer collaborator is also starting to work on stuff in her spare time which is super exciting!

Worm things