More Enemies
I got a couple more enemies done recently - there’s nearly enough to start designing level two now, but I might just keep the momentum going and try to come up with some level three stuff…
I made the fish scatter, like what I mentioned above. They self destruct after a couple of seconds if you dash or pound through them, but they don’t give you any points this way - taking out large groups like this is much quicker tho, so you’re more likely to get a good time bonus multiplier at the end of the level.

These Thwomp style enemies can be used to take out other enemies as well if you time it right. I’ve added a better visual cue to indicate it’s about to fall since I made this gif…

This one’s invincible when it’s spinning and spitting out bullets, and more sturdy if you try to attack it’s spiky metal shields. If you take out the soft centre tho’, it’ll send the shields flying and taking out any enemies they collide with. I should be able to set up some potential chain reactions with these if they’re taken out like that…

I also took some time to beef up some of the visuals - bullets are much chunkier now, the death ink splats hang around bit longer before fading away, and there’s a bit more impact to the dash move which hopefully makes it feel a bit more satisfying.

