Knife Mid Boss
I made some decent progress this week - got this mid-boss-points-bonus sequence for the Knife level designed and implemented pretty much from scratch. These popcorn enemies will come flying at you and you need to take them all out for the points bonus, but if you get hit by one of them the chain will be broken.
The knife start and end points are randomised and the cut sprite stretched to fit for a bit of visual variety. I’ll probably mix up the number of enemies it spawns and their speeds for some variation in difficulty…

After that I spent a couple of weeks of working on annoying problems, which was getting to me (although I did get keyboard rebinding sorted!), so I thought I’d spend some time on spicing this previously sedate enemy up a bit, with some speedy circular formations and a generous helping of bullets. Things are getting a bit silly with all those knives, but I kinda like it.

